Fusion Blocks placed one moving creative,+3.5% revenue from the same placement.

Fusion Blocks

Fusion Blocks

Game

Immersive Ads

Service used

SDK

Integration Type

+3.5%

Higher revenue

Highlights

+16% eCPM

+7% click rate

+3.5% revenue

Game Profile

Fusion Blocks is a casual game with steady play and steady inventory, the kind of setup that runs quietly in the background.

One gameplay unit was already live, already earning, and by every routine measure already done. That is usually where the search for more revenue stops, but it is not where PubScale stopped.

The Challenge

The unit was running a static creative in a fixed gameplay position, which is how most of these units run and a sound way to run them. Once a placement is live and stable, it tends to get filed under finished.

The number that decides how much that inventory earns is eCPM, and eCPM is almost always treated as a demand-side outcome. It moves when the bidders change or the floor changes. What sits inside the placement, the unit itself, is rarely counted as a lever on price. PubScale did not accept that boundary. The open question was whether motion in the unit, with the position and everything around it held exactly still, could move the price the inventory cleared at, and not just the rate users tapped it.

Fusion BlockFusion Block

The Approach

PubScale held the position fixed and changed the motion.

Same slot, same game, same surrounding demand. The gameplay unit kept its exact place in the experience, and the only thing that changed was the movement of the ads. That is what makes the comparison clean, and it is also the line where we stop. That motion can lift a pricing metric is the finding worth publishing. How PubScale builds motion that does it, without spending the player's attention to get it, is the craft, and the craft is the part that does not travel.

Fusion Block GameFusion Block Game

The Results

Held to the single variable, the animated unit lifted eCPM by around 16% on the same slot, and click rate by around 7%. That combination is the point. The price per impression and the engagement rose together, which is the signature of a real lever rather than a cosmetic one. A finish changes how a unit looks. This changed what it was worth.

The animated unit did it while serving fewer impressions than the static one it replaced, so the gain was not exposure. It was worth more per impression, the only kind of gain that survives a smaller impression count. Revenue rose alongside, though with the two versions running in different windows we read the outcome through the per-impression rates, where it holds cleanest.

Fusion BlockFusion Block

The two versions ran across different windows rather than side by side, so eCPM and click rate carry the result. Per-impression rates hold up across timing and audience-size differences, which is why the totals sit to one side.

Conclusion

Motion is the most visible thing you can change in an ad unit and the least examined as a monetization lever. Everyone can see it. Almost no one tests it against the price. The yield inside it is real, and it is invisible on every report that treats the unit as fixed and eCPM as a demand-side result.

PubScale scaled the revenue for Fusion Blocks just by changing the movement of the ad unit and nothing else. For a publisher who has worked the demand side and watched eCPM settle, the unit itself is the lever still on the table. It usually looks finished. That is exactly what makes it worth a second look.

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